A downloadable game

Credits:

Shader created by Diego Victor

Fog system created by SamGrady

This shader is used to simulate water waves on a scene node.

Warning: The number of polygons in the node affects the shader.

How to use:

  1. Add the "Water wave shader" behavior to the scene or node.
  2. Set the node to "SelectedNode"
  3. You can set the speed, wave size and frequency in the engine itself.
  4. If you wish, you can also set the fog manually via the engine by activating “ManuallySettingTheFog”.
StatusReleased
Rating
Rated 5.0 out of 5 stars
(3 total ratings)
AuthorZEROdvf

Download

Download
WaterWaveShader.zip 307 kB

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Nice)