Water wave shader (Coppercube behavior)
A downloadable game
Credits:
Shader created by Diego Victor
Fog system created by SamGrady
This shader is used to simulate water waves on a scene node.
Warning: The number of polygons in the node affects the shader.
How to use:
- Add the "Water wave shader" behavior to the scene or node.
- Set the node to "SelectedNode"
- You can set the speed, wave size and frequency in the engine itself.
- If you wish, you can also set the fog manually via the engine by activating “ManuallySettingTheFog”.
Download
Download
WaterWaveShader.zip 307 kB
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Nice)